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ROB RUN's first Federal Raid was scheduled for around 17:00 UTC on November 11, seven days after launch servers opened. Your ROB RUN Cash and other cycle assets won't carry into the next week, so plan to use what you have before the timer ends. Cosmetics, your player name, tutorial progress, settings and accumulated jail time carry over.
What should you check before the ROB RUN wipe
Start with four counts: funds in your wallet and at Lenny's, funds in your Looty Bay account, weapons and attachments, and plots or uncollected settlement cuts. Put the expected Raid time beside those counts so you can decide which activities fit into the remaining window.
For the November 11 Raid, 17:00 UTC was noon Eastern and 01:00 on November 12 in Beijing. Use the UTC time to coordinate with your crew, then leave enough room to finish spending rather than scheduling a run right up to the deadline.
Check your actual Looty Bay account balance as a Civilian. Laundered funds are protected from theft until the wipe, but the Federal Raid removes them along with the funds in your wallet and at Lenny's. Moving funds into the account doesn't preserve them for the next cycle.
Laundering takes time, so only finish a cycle that can complete before the Raid if you have a use for the funds afterward. Withdrawals are available at ATMs. If a settlement cut is waiting, its owner needs to collect it in person while there's time to put it to use.
How should you use gear and plots in ROB RUN
Use your existing weapons and attachments for runs you can finish before the Raid, because they're on the wipe list. A risky heist for more funds is only useful if you can spend what you earn before the deadline.
In Looty Bay, a Criminal loses their bag on death. Surrendering to police can preserve equipped gear for the moment, but it won't protect that gear from the Raid. In the desert, death drops all loot, making a late trophy hunt a poor fit for a short session.
Your plots and bases disappear too, and rent already paid on a vacant plot in an owned settlement won't become credit after the wipe. Level 2 and level 3 district plots require Black Market documents again in a fresh cycle. Count the documents you have now and use them only where they can help you finish something before the timer.
Skip a long craft, base upgrade or rent cycle that won't pay off in the time left. If a teammate needs an item or a ride to complete a useful purchase or action, coordinate that handoff early enough for them to finish.
What carries into the next cycle
Your cosmetics, player name, tutorial progress, settings and accumulated jail time remain after the Federal Raid. Plots, bases, weapons and funds are wiped and converted into jail time and Authority.
That means there's no need to redo the tutorial or adjust settings just for wipe day. Focus your remaining playtime on collecting what's due, completing useful spending and enjoying the gear you already have. A full bag just before the deadline is not a stockpile for the next week.
For your next session, check ROB RUN Money, compare your remaining time with your crew's plans, and pick a run you can finish before the Raid.
What should you check before the ROB RUN wipe
Start with four counts: funds in your wallet and at Lenny's, funds in your Looty Bay account, weapons and attachments, and plots or uncollected settlement cuts. Put the expected Raid time beside those counts so you can decide which activities fit into the remaining window.
For the November 11 Raid, 17:00 UTC was noon Eastern and 01:00 on November 12 in Beijing. Use the UTC time to coordinate with your crew, then leave enough room to finish spending rather than scheduling a run right up to the deadline.
Check your actual Looty Bay account balance as a Civilian. Laundered funds are protected from theft until the wipe, but the Federal Raid removes them along with the funds in your wallet and at Lenny's. Moving funds into the account doesn't preserve them for the next cycle.
Laundering takes time, so only finish a cycle that can complete before the Raid if you have a use for the funds afterward. Withdrawals are available at ATMs. If a settlement cut is waiting, its owner needs to collect it in person while there's time to put it to use.
How should you use gear and plots in ROB RUN
Use your existing weapons and attachments for runs you can finish before the Raid, because they're on the wipe list. A risky heist for more funds is only useful if you can spend what you earn before the deadline.
In Looty Bay, a Criminal loses their bag on death. Surrendering to police can preserve equipped gear for the moment, but it won't protect that gear from the Raid. In the desert, death drops all loot, making a late trophy hunt a poor fit for a short session.
Your plots and bases disappear too, and rent already paid on a vacant plot in an owned settlement won't become credit after the wipe. Level 2 and level 3 district plots require Black Market documents again in a fresh cycle. Count the documents you have now and use them only where they can help you finish something before the timer.
Skip a long craft, base upgrade or rent cycle that won't pay off in the time left. If a teammate needs an item or a ride to complete a useful purchase or action, coordinate that handoff early enough for them to finish.
What carries into the next cycle
Your cosmetics, player name, tutorial progress, settings and accumulated jail time remain after the Federal Raid. Plots, bases, weapons and funds are wiped and converted into jail time and Authority.
That means there's no need to redo the tutorial or adjust settings just for wipe day. Focus your remaining playtime on collecting what's due, completing useful spending and enjoying the gear you already have. A full bag just before the deadline is not a stockpile for the next week.
For your next session, check ROB RUN Money, compare your remaining time with your crew's plans, and pick a run you can finish before the Raid.


